![]() Rinse, repeat.ĭ3 has opted for the seasonal approach, where things peak around seasons for a month or so and then drop off again until the next season. If it can be mathed out, then there'll be something that is objectively the best for a given set of circumstances.Īt the end of the day, Diablo-like games have always been this way: farm gear to be able to farm more gear more efficiently. At the lower end of difficulty, people are playing whatever they like and having fun with it - but if all you're looking at are the Top 100 ladder rankings for each class, then of course you'll end up with a lot of cookie-cutter setups. Just another prebuilt thing that end in the "i play it if it's the strongest".That's almost unavoidable, though, if the content is difficult enough. The 0 dps supporter then increases the overall group dps by 11%, which is a major chunk. ![]() That's not really an extraordinary strong increase, compared to weapons that add 50%-200% damage to your main skill, or 50% elite damage.īut obviously it's going to be mandatory for support builds in multi player games. The 10% variant is simply equal to a flat 11% dps increase. And you cannot really balance it as the right spot changes based on character damage, GR level, etc so it's relative to the player/enemy power ratio, which is constantly fluctuating.It's not really mandatory and it also is not hard to balance for single player. If it's too high, then it's automatically better than anything else being it a flat monster hp reduction basically. If the % is too low, then the clear speed gain is negligible and the item is useless. New Legendary Power: Attacks will slay enemies with less than (5-10%) health.Good idea to put a mandatory item in the pool.ĮDIT: to be clear, a power like that is way too binary to work in a good way.
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